![]() ![]() The idea that each class would be slotted into one of only four party roles sounded way too much like a video game, where the limitations of the medium lead to a narrowly-defined play experience. When people started talking about them online, I got nervous that they were going to be very restrictive, very rigid, and very limiting. I was very leery about the idea of roles in 4E. These sorts of discussions have led me to do a lot of thinking about the way you build characters in 4E, and what things the game seems to encourage. Which led me to ask, “Well, what do you want him to do?” What he eventually bludgeoned into my skull was that, when he said “optimize,” he meant “choose the correct build elements to be the best at what the role entails.” I’d blink at him, and say, “He’s already a fighter.” He’d blink at me, and say, “Optimize him for being a fighter.” “I’m trying to optimize my fighter,” he would say. One of the words my buddy would throw around was “optimized” and it’s various forms. I was coming at it from a tabletop game mindset, where there isn’t a right way and a wrong way to build a character as long as it fits with your concept. He was coming from a World of Warcraft mindset, where there is* a right way and a wrong way to build a character that works in the system. ![]() We had a bit of a disconnect over the issue, because we were coming from two different sets of assumptions, and weren’t really talking about the same things at all when we talked about building characters. He was talking about optimal builds for individual classes, and I was talking about options for creating the kind of character you want to play. Back when 4E first came out, one of my friends and I had a conversation about the builds they present for each character class. ![]()
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December 2022
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